Am I Evil?

Am I Evil? is a single-level PWAD for Doom II, created by Russian mappers Alex Welikanov and Ilya Britvich and uploaded to the /idgames archive on June 10, 1997. The level uses the music track "" by, from which it got its name. The MUS itself was taken from E1M7 of The Beginning of the End (part 1).

Essentials
After the level starts you will see the two sets of stairs in front of you. Take the right one and enter the door. Continue moving through the passage and enter the next door. Jump into the pit, enter the door and jump into another pit. Turn right, pass through the room with blinking lights and press the button to your right. This will open the wall directly opposite the button. Enter the newly opened room, press the button and go up the elevator to the left. Press the button on the top to open the next door. Enter through the door, turn left and move to the end of the room. Turn left again and move through the passage. Turn left once again, move a little further, then turn right and grab the red skull key. Turn around and enter the alcove with the flashing light. Once inside, turn around and move out of the alcove. You will be teleported out.

Leave through the door. Turn right and continue moving along the stream of water. To the right you should see two bloody columns. Pass between them and move forward until you see a red stone fort-like structure to your right. Move closer to the lava pit around it, turn left and continue along its edge. After you will almost make a half circle around the fort, you will see a teleporter in the lava pit. Jump down and enter it. You will find yourself in the center of the fort. On the external surface of the red stone building six skull buttons are located. One of them has its eyes glowing - shoot it. After that use all the other buttons around the fort. Stair will rise up on one side of the fort walls. Climb up the stairs and move on the ledge to the teleporter.

Speed up and cross the pit. Get through the door and passage behind it to reach the beginning of the level. Return to the opening behind the bloody columns. Turn right and move along the white brick wall. Turn left, then right and move between the two red brick walls. You will find yourself in a large open area. Inside the central structure you will see a cage with a cyberdemon inside. Move closer to the cage and it will open. You do not need to fight cyberdemon, because the outer bound of its pedestal is a teleporter and it will most likely teleport away in time. Try not to step on the pedestal and grab the blue skull key.

Return to the bloody columns and move right along the water. Enter the blue door. Shoot the barrels to your right and after the chain reaction of explosions will end, enter the room. Push the face button, turn around, move forward and climb up the stairs to the right. Press the button and the floor will lower. Be careful, in the room where the platform descends, there are a lot of chaingunners in alcoves on three sides. Pass through the silver door, turn right before the teleporter and move forward. You will find yourself in the area with a pyramid like stairs in the center. A big number of enemies will spawn on top of it as soon as you shoot. Push the button behind the pyramid. Return back to the teleporter and enter it. Move forward and grab the yellow skull key.

Get back through the blue door and move right along the water. Open the yellow door and enter the teleporter. You will find yourself in an area reminiscent of the difficulty selection chamber in Quake. Take the right passage and enter the portal. You will be teleported to the beginning of this room and the wall will open on the side of the right passage. Get inside and keep moving forward until you reach an opening with an alley of gallows. At the end of it you will see a rotating column with several archways around it. Move counterclockwise until you see an archway with a shadow underneath it. Pass through to the column in the center. You will be teleported to a room. Push the button in front of you and enter the opened doorway. Pass through any portion of what looks like a black void with stars to finish the level.

Other points of interest
In the location with the red stone fort there are two rooms with supplies on the sides. The northern one contains a rocket launcher and a megaarmor. The southern one contains a rocket launcher and a supercharge. However both rooms also have monsters inside.

In the area with three portals, that is reminiscent of the Quake's difficulty selection chamber, do not enter the left one. It will teleport you back to the beginning of this room and open the alcove with monsters inside and without any loot to take.

Secrets

 * 1) After getting the red key, teleport back. Turn around and head north. Open the north wall to get a backpack. (sector 183)
 * 2) Enter the teleporter where the blue key is to get a plasma gun. You can also get this secret by entering the lava around this secret fort and entering the southeast teleporter, as well as entering the portico at the southwest end from the west side. (sector 187)
 * 3) In the westernmost room, the center of the pyramid counts as a secret. (sector 427)
 * 4) Open the yellow door and take the teleporter. In this room with three portals, enter the middle one to teleport back to the start of this room. Turn around to get a soul sphere guarded by revenants. (sector 403)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on June 29, 2023.

Deathmatch
The deathmatch zone of this level only consists of the starting area and an octagonal corridor around it. Player spawns are located in small alcoves on the four sides of the corridor. Each alcove has an exit button. As soon as any of the players leave the alcove by passing through the brick texture, the ceiling will drop in all four exits from the octagonal corridor, and the deathmatch zone will be separated from the rest of the level.

Player spawns
This level contains four spawn points:
 * 1) facing south-east. (thing 4)
 * 2) facing north-east. (thing 5)
 * 3) facing south-west. (thing 6)
 * 4) facing north-west. (thing 7)

Things
This level contains the following numbers of things per skill level:

Trivia

 * The level was expanded from a deathmatch level made by Ilya Britvich.
 * The mappers used DCK, NWTpro and utilities.
 * The level was made in a month.